![]() On the west side of Querious, the CFC allies were still taking systems near NPC Delve space, but Darkness. May 5, 2015, Darkness and Allies march on Goonswarm Reaver positions System after system fell until the Goonswarm’s Reavers were pushed back into the LI-BA0 constellation, with ED-L9T as their last base in the region. They took over the whole constellation 8ET-D1 and attacked 9CG6-H. fled Delve, regrouped in low-sec and moved into Querious. Without resistance, taking sov is very boring and slow. They refused to continue to Querious, since they were not keeping any of the regions anyway. Meanwhile the greater CFC (Imperium) membership, grinding down Delve, were exhausted. May 3, 2015, Goonswarm Reavers control keys systems in east Querious They made their forward operating base ED-L9T and took other important stations as well 60M-TG and the coveted center of the region, 9CG6-H. Large numbers of Goonswarm Reavers were able to use cheap ships to great effect, resulting in unexpected but welcomed gains in the area. They could also retreat to safety since a war declaration against Goonswarm would be very expensive to maintain, considering the fees to maintain the war increase as the target gets larger. Reavers could stage in high-sec because they did not use capital ships. ED-L9T is a natural stronghold for them, sitting only 4 jumps from their high-sec staging system, Badivefi. Alliance out of Delve and the marauding Reavers put down roots and settled in the strategic ED-L9T system. Months ago, the CFC (Imperium) beat N3’s Darkness. NCdot, the owners of Querious, failed to put numbers in fleets and appeared to be a sleeping giant. They sold off their territories and moved away, cutting all ties with the coalition they led, N3. They were something fun to keep pilots occupied but they surprised themselves at their success. In this backdrop, Goonswarm dispatched a harassment group called Reavers (a nod to the FireFly TV show,) that were meant to be marauders in east Querious. Supercapital fights have mostly been ganks on lone supercapitals, usually old players returning to the game. Veteran players need purpose not practice, so some have been waiting for the new mechanics to shake out. Without knowing what you are fighting for there is no mission, and without a mission fighting is just practicing. Russians in the drone regions, some things never change.ĮVE has been in constant war for months, but the great campaigns of the past are missing. Legion of xXDeathXx formed a new coalition in the drone regions. The Hero Coalition fell under pressure from Pandemic Legion‘s relentless farming. tested CFC borders before moving on to attacking other areas of the map. ![]() In the north, Triumvirate and Black Legion. The great coalitions of the CFC (now reformed as Imperium) and N3 (now dissolved and scattered) fought over common borders. Up to now, most coalitions have sold off territory they don’t want. However the re-imagining of structures, capital ships and corporation mechanics coming later this year are highly anticipated and take the place of the third wave as far as players are concerned. Any changes after July are considered third wave. The third wave is no longer talked about. Most alliances have positioned themselves in what they assume are favorable conditions and gone dormant. The majority of changes were pushed to mid-July. The null-sec community has been grabbing any piece on new information to make long-term plans, but there is not enough. The second wave is a complete re-imagining of the sovereignty mechanics announced a few days ago, on June 2nd. Even non-sov-holding entities like NCdot would take a few systems just to put up structures that promote wormhole spawning. From there they could quickly traverse the New Eden cluster and arrive in time to support allies for important fights. Jump fatigue shifted alliances towards wormholes to get to Thera, a crossroads in w-space. Alliances blobbed so CCP made jump fatigue to slow down the giant ships. The result was bonus time for players to log in and get to the fight. CCP fixed the problem with ‘time-dilation,’ also known as ‘tidi,’ a technology that slowed the game to as much as 10% normal speed to let the servers work through the data during giant fights. The risk of losing your expensive supercapital ship was a deterrent. This considerably slowed alliance’s huge capital ships, making it difficult to get them to the “big fights.” Long ago a system would crash and disconnect players if too many piled into a single system. The first wave of changes was dramatic, restricting jump portal travel with a fatigue mechanic. Since the effort to “unsolve” null-sec was launched on the first 07 show on ( 33:30 minute mark,) since then players have taken a wait-and-see approach, putting their long-term plans on hold. June 2nd arrived very quietly as most of the important sovereignty mechanics were delayed 7 weeks.
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